Resume
Experience
Twitch - FNATIC
Creative Producer - Live Streamer
2017 - Current


I turned a self-started streaming hobby into a full-fledged creative business, becoming a partnered live streamer for FNATIC in 2020. Working at the intersection of live production, brand storytelling, and community engagement, I served as the connective thread between sponsors, FNATIC, and audiences to deliver campaigns that felt authentic, interactive, and built for live. I produced and executed branded livestreams for partners including Shure, Kaspersky, Hisense, Corsair, and Jack Link’s, designing custom overlays, widgets, and animated assets while managing end-to-end production in OBS and Streamlabs. My work has been showcased across major industry stages including TwitchCon, LA Comic Con, DreamHack Anaheim and Dallas, and PAX West. I’ve also collaborated with Riot Games by playtesting and providing community feedback for League of Legends (Odyssey) and VALORANT, contributing creator-driven insights to high-profile game launches.
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Technovation
Lead Producer - Volunteer
September 2025 - Current
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I'm leading the full production of a junior team building a mobile app in VS Code, managing the entire development cycle from concept to final delivery. I utilized Jira and Figma to track project milestones, deadlines, and workflows, ensuring the team stayed organized and met all submission requirements. Additionally, I served as the primary support by coordinating problem-solving efforts and guiding the team through both technical and creative challenges.
Girls Make Games
Fellowship
Summer 2025
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I joined Girls Make Games to mentor students from around the world, guiding them through the fundamentals of game design and development. I led a team through brainstorming, prototyping, and presenting a game of their choice using Construct 3, while conducting in-engine quality testing and debugging student-created game levels to ensure functionality and playability. I maintained ongoing communication with company leadership to provide structured updates on our development progress. By the end of the program, my team and I produced a fully developed 2D top-down game, which was selected out of more than 30 submissions to participate in Demo Day 2025 and be published on PlayStation and Steam.
Education
2023-2026
Southern New Hampshire University
Bachelor of Science, Computer Science
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Applied Computer Science coursework to manage and deliver end-to-end web and mobile projects using Python, JavaScript, C++, HTML, and SQL. Leveraged structured development workflows and tools including Android Studio, Visual Studio, and MongoDB to build cohesive, brand-aware applications. Transformed complex datasets into clear visual insights using NumPy, Pandas, and Matplotlib, and ensured quality and scalability through organized testing and project management practices with JUnit and Maven.
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Professional Skillset
Full-Stacks
Wireframing & Prototyping
Project Management
Performance Testing
Event Coordination
Brand Partnership
Stakeholder Reporting
Agile & Scrum Methodologies
Game Design and Development
Programming Languages / Enviornments
Java Script
C++
Visual Studios
Unity
HTML
SQL
Unreal
OBS and Streamlabs
Python
Construct 3
Jira
Figma